LOVE 11.5 [Mysterious Mysteries] -------------------------------- Released: 2023-12-03 * Added "LÖVE Loader" launcher on Android for easier loading of .love files. * Changed iOS game selector to alphabetically sort the list of .love files. * Changed JIT compilation on macOS arm64 (Apple Silicon) to be off by default, since performance and available JIT memory isn't reliable. * Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT. * Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems. * Fixed running fused games on Windows when the executable has been code-signed. * Fixed undefined behaviour in love.data.hash's implementation. * Fixed writing files when a symlink exists in the save directory's path. * Fixed love.threaderror not being called if the error message is an empty string. * Fixed a race condition when a Thread is destroyed immediately after Thread:start. * Fixed unexpectedly slow first frames on macOS. * Fixed love.joystick.setGamepadMapping when replacing an existing mapping. * Fixed love.joystick.getGamepadMappingString. * Fixed duplicate platform fields in love.joystick.saveGamepadMappings. * Fixed DistanceJoint type information. * Fixed time drift in Source:tell after a Source loops. * Fixed audio not always pausing when the app is minimized on Android. * Fixed RecordingDevice:start to return false instead of hard-crashing on iOS. * Fixed identical frames in Ogg Theora videos being skipped. * Fixed love.font.newBMFontRasterizer's single file parameter variant. * Fixed the original window size not always being restored when exiting fullscreen on Linux. * Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode. * Fixed colors appearing over-saturated on P3 displays in macOS. * Fixed textures looking washed out when gamma-correct rendering is used on some Android devices. * Fixed images with mipmaps when ANGLE is used with an AMD GPU. * Fixed line rendering when duplicate points are used in the line. * Fixed line rendering with miter and bevel line join modes when antiparallel lines are formed. * Fixed a crash when calling Text:add with an empty string parameter. LOVE 11.4 [Mysterious Mysteries] -------------------------------- Released: 2022-01-02 * Added native arm64 support on macOS. * Added a variant of love.filesystem.newFileData which accepts a Data object. * Added Body:getLocalPoints. * Added Font:getKerning. * Added support for r16, rg16, and rgba16 pixel formats in Canvases. * Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order is more consistent than Shader:send(name, data, matrixlayout, ...). * Changed all builds and platforms where LOVE provides LuaJIT to use LuaJIT 2.1 instead of 2.0. * Changed love.timer.getTime to start at 0 when the module is first loaded. * Changed certain out-of-Lua-memory situations to show a message box instead of instantly crashing. * Changed the naming scheme of LOVE's embedded Lua files for improved integration with Lua chunkname APIs. * Fixed build-time compatibility with Lua 5.4. * Fixed code compatibility with math.mod and string.gfind when LuaJIT 2.1 is used. * Fixed errors on some systems related to > 53 bit pointer addresses, when recent versions of LuaJIT 2.1 are used. * Fixed the default error handler showing a blank screen on some mobile devices. * Fixed drag-and-drop to open a love game on macOS causing love.event.quit("restart") to fail. * Fixed fused macOS apps opening other love games when drag-and-drop is used (if the fused app hasn't already removed .love files from recognized document types). * Fixed File:isEOF when called on a dropped file. * Fixed support for > 2GB dropped files on desktops. * Fixed ByteData and DataView missing Data:clone implementations. * Fixed love.physics meter scale value persisting after love.event.quit("restart"). * Fixed audio to resume properly after interruption on iOS. * Fixed love.graphics.newVideo to error instead of crash when an invalid video file is given. * Fixed initial window creation to set the window's title during creation instead of after. * Fixed the window's screen position when exiting fullscreen via love.window.setFullscreen. * Fixed love.displayrotated being given a boolean instead of an enum string. * Fixed memory corruption and a crash when drawing smooth lines. * Fixed a crash in Canvas:newImageData when the pixel format's pixel byte size multiplied by its width isn't a multiple of 4. * Fixed love.graphics.newVolumeImage when explicit mipmaps are provided. * Fixed freezes and crashes in automatic batching when an AMD GPU is used. * Fixed love.graphics.print and Image:replacePixels on more AMD/ATI GPUs. * Fixed Font:setFallbacks to account for different DPI scales in each fallback font. * Fixed Font:getWrap to not remove trailing newlines. * Fixed Text:getWidth when the Text's string only contains spaces. * Fixed a crash with some Intel graphics drivers on Linux. * Fixed a hang with some Intel graphics drivers on Windows, by preventing gamma correct rendering on affected systems. * Fixed a crash with some Intel graphics drivers on Windows when mipmapped Canvases are used. * Fixed texture memory reported by love.graphics.getStats when a volume or array Canvas is created. * Fixed DXT1 textures which use 1 bit alpha-cutout. * Fixed rare issues where textures were not sent to shaders correctly. * Fixed Shader:send(name, data, matrixlayout, ...). * Fixed quad offsets in ParticleSystems when ParticleSystem:setOffset is not used. * Fixed a performance issue with setting a small subrange of data in non-stream Meshes and SpriteBatches. * Fixed rounded rectangles breaking if the rx or ry parameters are negative. * Fixed rounded rectangle automatic points calculation when rx or ry are more than half the rectangle's size. * Fixed source code compilation on Xcode 12+. * Fixed source code compilation on Linux systems that don't provide posix_spawn APIs. LOVE 11.3 [Mysterious Mysteries] -------------------------------- Released: 2019-10-27 * Added support for FLAC audio files. * Added support for microphone recording on Android. * Added t.audio.mic (false by default). On Android, setting it to true requests microphone recording permission from the user. * Added Decoder:clone. * Added Data:getFFIPointer. * Added Joystick:getDeviceInfo. * Added Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid). * Added love.math.colorToBytes and love.math.colorFromBytes. * Added 'usedpiscale' boolean (true by default) to love.window.setMode and love.conf. Disables automatic DPI scaling when false. * Added love.window.getDisplayOrientation and a love.displayrotated callback. * Added love.window.get/setVSync, to allow setting vsync without recreating the window. * Added love.window.getSafeArea. * Added an optional vertex count parameter to Mesh:setVertices. * Added support for rgba4, rgb5a1, rgb565, rgb10a2, rg11b10f, r8, rg8, r16, rg16, r16f, rg16f, r32f, and rg32f formats in ImageData and Images. * Added support for loading .dds files that contain uncompressed pixel data. * Changed audio file type detection, so it probes all supported backends for unrecognized extensions. * Fixed "bad lightuserdata" errors when running love on some arm64 devices. * Fixed boot.lua's line numbers in stack traces to match its source code. * Fixed the deprecation system not fully restarting when love.event.quit("restart") is used. * Fixed love.isVersionCompatible. * Fixed named Channels persisting across love.event.quit("restart") occurrences. * Fixed race conditions when different love.physics Worlds are used in different threads. * Fixed World:getJoints to return the fully resolved type of the Joint, instead of the base type. * Fixed love.timer.sleep(0) to return control to the OS scheduler instead of being a no-op. * Fixed love.math.randomNormal incorrectly using cached state after love.math.setRandomSeed or setRandomState. * Fixed love.data.hash returning an incorrect hash for certain input sizes. * Fixed love.data.newByteData to cause a Lua error instead of crashing when invalid arguments are used. * Fixed the Data-returning variant of love.filesystem.read and File:read to return the number of bytes that were read. * Fixed love.filesystem's require loaders to error instead of crashing when no argument is given. * Fixed love.filesystem.mount(Data). * Fixed a memory leak when loading files in some situations. * Fixed t.audio.mixwithsystem. * Fixed audio clicks immediately after playing a Source on iOS. * Fixed Source:play + Source:stop + Source:play looping the first few ms of sound for streaming Sources on iOS. * Fixed Source:play + Source:seek looping the first few ms of sound for streaming Sources on iOS. * Fixed occasional pops in streaming sources on iOS. * Fixed love.audio.play(sources) to use previously set playback positions on stopped Sources. * Fixed Source:setEffect(name, true) and Source:getEffect(name) when the effect has no associated Filter. * Fixed love.audio.newSource(filename, "queue") to cause a Lua error. * Fixed Source:setPitch to error if the given pitch is <= 0, NaN, or infinity. * Fixed video seeking and pausing in various scenarios. * Fixed an audio Source memory leak when a Video gets garbage collected after playing it. * Fixed video playback support on some Adreno-based Android devices. * Fixed black fringes around text in some situations. * Fixed extreme flickering when text moves along non-integer coordinates. * Fixed the first character in a string sometimes not being processed during text vertex generation. * Fixed Text:set(" ") not clearing any previously set text in a Text object. * Fixed love.graphics.getTextureTypes to return a table with boolean values in its fields instead of number values. * Fixed lines not rendering properly if a single line has more than 65,000 vertices. * Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used. * Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows. * Fixed non-integer DPI scale values being truncated to integers in love.graphics.newCanvas. * Fixed creating depth canvases on Windows systems when using an Intel HD 3000 GPU. * Fixed automatic batching performance to be more consistent on all operating systems. * Fixed gammaToLinearPrecise in shaders not being as precise as it should be. * Fixed ImageData:paste and ImageData:setPixel to have more consistent clamping and rounding of color values when different formats are used. LOVE 11.2 [Mysterious Mysteries] -------------------------------- Released: 2018-11-25 * Added Source:setAirAbsorption and Source:getAirAbsorption. * Added Body:setTransform and Body:getTransform. * Improved performance of love.graphics.draw slightly on iOS and Android. * Fixed filesystem initialization on Windows 10 update 1809. * Fixed compatibility with Lua 5.2 and 5.3. * Fixed the explicit format + Data argument variant of love.data.decompress. * Fixed love.joystick.setGamepadMapping not being able to change existing mappings. * Fixed a crash on quit on Linux if a custom cursor is active when quitting. * Fixed a crash in the Data variant of Shader:send when it's called after love.window.setMode. * Fixed a love.graphics.setCanvas error message to be less confusing. LOVE 11.1 [Mysterious Mysteries] -------------------------------- Released: 2018-04-15 * Fixed love.graphics.setCanvas failing randomly. * Fixed love.graphics.clear(colortable) when no Canvas is active. * Fixed stencil and depth support on older phones. * Fixed love.event.quit causing crashes and other unexpected behaviour if a Canvas is active. * Fixed Fixture:getShape crashing when returning a ChainShape. * Fixed love.joystick.loadJoystickMappings outputting a deprecation warning about love.filesystem.isFile. * Fixed Source:queue to show the correct argument name in the error message when an invalid data parameter is given. * Fixed t.console=true causing an error on Windows if lovec.exe is used. LOVE 11.0 [Mysterious Mysteries] -------------------------------- Released: 2018-04-01 * Added Object:release. * Added Data:clone. * Added queueable audio sources. * Added audio input support. * Added Source filters: low gain, high gain and band pass. * Added audio effect APIs (reverb, echo, etc.) * Added variants of SoundData:getSample/setSample which take a channel parameter. * Added variants of all table-with-fields-returning get* functions, the new variants take an existing table to fill in. * Added a variant to World:update, which accepts the number of iterations to run. The defaults are now 8 and 3. * Added Body:isTouching. * Added RopeJoint:setMaxLength. * Added a click count argument to love.mousepressed and love.mousereleased. * Added variants of love.filesystem.mount which accept a Data or FileData object containing zipped data. * Added love.filesystem.get/setCRequirePath, and use that to find c libraries for require. * Added variants of File:read and love.filesystem.read which take an enum to determine whether they return a FileData or a string. * Added love.data module. It includes hex/base64 encoding functions, MD5 and SHA hashing, string packing, compression APIs, and more. * Added Channel:hasRead, which checks if a message has been read. Takes an id, which Channel:push will now return. * Added variants of Channel:demand and Channel:supply which take a timeout argument. * Added Transform objects to love.math. * Added support for different ImageData formats, including RGBA8 (the default), RGBA16, RGBA16F, and RGBA32F. * Added the ability to load Radiance HDR, OpenEXR, and 16 bit PNG images. * Added love.graphics.getImageFormats (replaces love.graphics.getCompressedImageFormats). * Added the ability to specify a per-object pixel density scale factor when creating Images, Canvases, Fonts, and Videos. Affects drawing. * Added Texture:getPixelWidth/Height and love.graphics.getPixelWidth/Height. * Added Texture:getPixelDensity, love.graphics.getPixelDensity, and Font:getPixelDensity. * Added Texture:getMipmapCount, getFormat, getLayerCount, getDepth, and getTextureType. * Added Array, Cubemap, and Volume texture types and corresponding Image and Canvas APIs. * Added love.graphics.getTextureTypes, returns a table with fields indicating support for each texture type. * Added mipmapping support to Canvases, including both auto-generated mipmaps and manually rendering to a specific mipmap level. * Added 'stencil8', 'depth24stencil8', 'depth32fstencil8', 'depth16', 'depth24', and 'depth32f' pixel formats for Canvases. * Added variant of love.graphics.newCanvas which accepts a table of settings. * Added optional 'readable' boolean field to the table passed into love.graphics.newCanvas. * Added optional 'depthstencil' field to the table passed into love.graphics.setCanvas, for using a depth/stencil Canvas. * Added optional 'depth' and 'stencil' boolean fields to the table passed into setCanvas, for enabling depth and stencil buffers if 'depthstencil' isn't used. * Added shadow sampler support for Canvases. * Added love.graphics.setDepthMode for using the depth buffer for depth testing/writes. Depth values of rendered objects can only be set via shaders. * Added love.graphics.setMeshCullMode, for culling back- or front-facing triangles when drawing a Mesh. * Added love.graphics.setFrontFaceWinding. * Added variant of love.graphics.getCanvasFormats which takes a 'readable' boolean. * Added love.graphics.drawLayer and SpriteBatch:add/setLayer for easily drawing layers of Array Textures. * Added variants of love.graphics.print and printf which take a Font argument. * Added variants of love.graphics.clear to control how the active depth and stencil buffers are cleared. * Added love.graphics.applyTransform and love.graphics.replaceTransform. * Added love.graphics.transformPoint and love.graphics.inverseTransformPoint. * Added love.graphics.getStackDepth. * Added love.graphics.flushBatch for manually flushing automatically batched draws. * Added SpriteBatch:setDrawRange. * Added per-shader opt in support for the GLSL 3.30 and GLSL ES 3.00 shading languages. * Added 'void effect()' pixel shader entry point. * Added love.graphics.validateShader. * Added Shader:hasUniform. * Added support for non-square shader uniform matrices on desktop platforms and on mobile GLSL 3. * Added Shader:send(matrixname, is_column_major, matrix, ...) which specifies how to interpret the matrix table arguments. * Added Shader:send variants which accept a Data object. * Added 'borderellipse' and 'borderrectangle' ParticleSystem distributions. * Added variant of ParticleSystem:setEmissionArea which accepts an area angle and a flag for whether particle directions are relative to the center of the area. * Added ParticleSystem:set/getAreaSpreadAngle and set/getAreaSpreadIsRelativeDirection. * Added love.graphics.captureScreenshot (replaces love.graphics.newScreenshot). * Added 'glsl3', 'instancing', 'fullnpot','pixelshaderhighp', and 'shaderderivatives' graphics features. * Added 'anisotropy' graphics limit. * Added Mesh instancing support via love.graphics.drawInstanced and Mesh:attachAttribute. * Added a Mesh:attachAttribute variant that takes a different target attribute name. * Added Mesh:detachAttribute. * Added a variant of Mesh:setVertexMap which accepts a Data object. * Added love.window.updateMode. * Added love.window.isMinimized. * Added love.window.restore. * Added the ability to prevent love from creating a stencil buffer for the window. * Added cycle detection to Variant's table serialization, cycles now cause an error, rather than a stack overflow. * Added love.graphics.newShader File and FileData variants. * Added a default love.threaderror callback, which raises the error in the main thread. * Added checks for invalid constants passed to love.keyboard.isDown/isScancodeDown. * Added deprecation warnings, on by default for non-fused games. * Added love.filesystem.getInfo. * Added 'drawcallsbatched' to love.graphics.getStats. * Added support for header-less DEFLATE to love.data.compress/decompress. * Deprecated love.filesystem.exists / isFile / isDirectory / isSymlink / getLastModified / getSize (use getInfo instead). * Deprecated love.math.compress / decompress (use love.data.compress / decompress instead). * - All renamed APIs are formally deprecated rather than completely removed. * Renamed love.window.getPixelScale to love.window.getDPIScale. * Renamed love.mouse.hasCursor to love.mouse.isCursorSupported. * Renamed ParticleSystem:setAreaSpread to ParticleSystem:setEmissionArea. * Renamed love.errhand to love.errorhandler. * Renamed Source/SoundData/Decoder:getChannels to getChannelCount. * Renamed PrismaticJoint/RevoluteJoint:hasLimitsEnabled to areLimitsEnabled. * Renamed love.audio.getSourceCount to love.audio.getActiveSourceCount. * Renamed all get[Object]List functions to get[Object]s. * Removed the default source type for love.audio.newSource. * Removed variant of love.filesystem.newFileData which takes base64 data, use love.data.decode instead. * Removed the no-argument variant of Text:set, use Text:clear instead. * Removed love.graphics.getCompressedImageFormats, use love.graphics.getImageFormats instead. * Removed the 'void effects(...)' pixel shader entry point. Use the new 'void effect()' instead. * Removed Shader:getExternVariable, use Shader:hasUniform instead. * Removed love.graphics.newScreenshot, use love.graphics.captureScreenshot instead. * Removed deprecated enet function host:socket_get_address. * Removed functions deprecated in LÖVE 0.10.2: * Removed Shader:sendInt, Shader:sendBoolean, Shader:sentFloat, Shader:sendMatrix, and Shader:sendTexture (use Shader:send instead). * Removed love.window.isCreated (use love.window.isOpen instead). * Improved performance when drawing textures, shapes, lines, and points by automatically batching their draw calls together when possible. * Improved performance of Shader:send when the Shader is not active. * Improved performance of love.math.randomNormal when LuaJIT's JIT compiler is enabled. * Improved performance of love.filesystem.lines and File:lines, especially when reading from a file inside a zip/.love. * Changed all color values to be in the range 0-1, rather than 0-255. * Changed high-dpi functionality to require much less code (often none at all) for graphics to appear at the correct sizes and positions. * Changed love.graphics.print and friends to ignore carriage returns. * Changed the 'multiply' blend mode to error if not used with the 'premultiplied' blend alpha mode, since the formula only works with that anyway. * Changed some love.graphics, love.window, and love.event APIs to cause an error if a Canvas is active. * Changed stenciling functionality with a Canvas active to require stencil=true (or a custom stencil-formatted Canvas) to be set in setCanvas. * Changed Mesh:setDrawRange to take 'start' and 'count' parameters instead of 'min' and 'max'. * Changed the 'vsync' field of love.window.setMode and t.window in love.conf. It's now an integer with 0 disabling vsync. * Changed the audio playback APIs drastically. * Changed enet to no longer set the 'enet' global, again matching luasocket. * Changed Source seeking behaviour, all kinds of Sources now behave similarly when seeking past the boundaries. * Changed love.timer.step, it now returns dt. * Changed love.run and love.errhand to return a function for their main loop, which gets called until love quits. * Updated and improved command line argument handling. * Updated the boot sequence to show an error instead of the no-game screen, if a nonexistant folder is passed in as the source game directory. * Updated 'love.exe --version' on Windows to print to the parent console. * Updated Android print rerouting and JIT compilation disabling to apply inside threads. * Updated invalid enum value error messages to show a list of the valid enum values. * Updated Source:seek to work if the Source isn't playing. * Updated love.event.poll to stop allocating memory unnecessarily. * Updated love.math.random to have improved numeric distribution. * Updated love.graphics to support Core Profile OpenGL 3.3+ when available. * Updated shaders to always expose derivative functions (dFdx, dFdy, fwidth) when available in OpenGL ES. * Updated shaders to allow using VERTEX and PIXEL in shader code. * Updated love.graphics.circle/ellipse/arc/rectangle to take transformation scale into account when determining the number of segments to use. * Updated Font glyph generation to improve antialiasing. * Updated Canvas:newImageData to return an ImageData with a format that matches the Canvas' as closely as possible. * Updated love.graphics.newImage to treat file names ending with "@2x", "@3x", etc. as a pixel density scale factor if none is explicitly supplied. * Updated the error message when bad values are given to love.graphics.line. * Updated the maximum love.graphics transformation/state stack depth from 64 to 128. * Updated the default error handler to allow copying the error to the clipboard when the user decides to do so. * Updated love.filesystem.setRequirePath to support multiple template '?' characters in each path. * Updated luasocket to version 3.0rc1. * Updated love.joystick.loadGamepadMappings so it doesn't error when given an empty string. * Updated love.joystick.setGamepadMapping to use the controller's name for the new mapping when possible. * Fixed error in default error handler when the error message contains non UTF-8 bytes. * Fixed a memory leak when sending love objects to threads which never load that object's module. * Fixed a memory leak in enet when peer:send fails. * Fixed os.execute always returning -1 in Linux. * Fixed the default reference angle for WeldJoint, PrismaticJoint, and RevoluteJoint. * Fixed Fixture:getShape to reuse the existing internal Fixture-owned shape. * Fixed MouseJoint:setFrequency to error instead of crashing if a frequency of 0 is set. * Fixed love.system.set/getClipboardText to error instead of crashing, when a window hasn't been created. * Fixed Joystick:getGamepadMapping to work with xinput controllers. * Fixed love.joystick.setGamepadMapping's replacement code. * Fixed baseline calculation when rendering text. * Fixed VaryingTexCoords and love_ScreenSize in shaders to be 'highp' in OpenGL ES, when supported. * Fixed ParticleSystem:setParticleLifetime to error if a negative value is given. * Fixed Shader:send and Shader:sendColor ignoring the last argument for an array. * Fixed a crash when love.graphics.pop is called after a love.window.setMode while the transformation stack was not empty. * Fixed love.window.isMaximized. * Fixed video playback to work with a wider range of Ogg Theora files. * Fixed video seeking to be faster. * Fixed BezierCurves to error instead of hanging in some situations. * Fixed compilation of luasocket with newer luajit 2.1.0 beta versions. LOVE 0.10.2 [Super Toast] ------------------------- Released: 2016-10-31 * Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console. * Added the ability to restart the game via love.event.quit("restart"). * Added support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown. * Added love.window.isMaximized. * Added 'shaderswitches' field to the table returned by love.graphics.getStats. * Added Quad:getTextureDimensions. * Added 'ellipse' area distribution to ParticleSystems. * Added support for BC4-7 compressed texture formats in KTX files. * Added PrismaticJoint:getAxis and WheelJoint:getAxis. * Added 2-point version of love.physics.newRevoluteJoint. * Added table variants of Fixture:setCategory and Fixture:setMask. * Added getNextVertex and getPreviousVertex to ChainShape and EdgeShape. * Added optional reference angle arguments to RevoluteJoint, PrismaticJoint, and WeldJoint constructors. * Added RevoluteJoint:getReferenceAngle, PrismaticJoint:getReferenceAngle, and WeldJoint:getReferenceAngle. * Deprecated undocumented Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, and Shader:sendFloat functions. * Fixed love on iOS 6. * Fixed os.execute always returning -1 on Linux. * Fixed the love.lowmemory callback to call collectgarbage() after the callback has fired, instead of before. * Fixed love.math.noise(nil) to error instead of returning nil. * Fixed an occasional crash when a Thread ends. * Fixed a hang at the end of video playback with some video files. * Fixed the video decoding thread to not do any work when there are no videos to decode. * Fixed love.graphics.newVideo(file) to no longer error if love.audio is disabled. * Fixed a rare bug in Source:play for streaming Sources if the associated OpenAL source object was previously used for a static Source. * Fixed corrupted Font glyphs in rare cases. * Fixed stencils inside Canvases on some OpenGL ES 2 devices. * Fixed an OpenGL error in OpenGL ES 3 when multiple render targets are used. * Fixed love.window.setMode crashing when called with a Canvas active. * Fixed love.window.maximize to update the reported window dimensions immediately. * Fixed gamma correction of ImageFonts and BMFonts with colored images. * Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES. * Fixed text coloring breaking because of an empty string. * Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem. * Fixed SpriteBatch:setBufferSize to keep old sprite data if it can fit. * Fixed MouseJoint:getBodies unconditionally erroring. * Fixed memory leak in Text:set. * Fixed incorrect kerning caused by using kerning information for the wrong character in some fonts. * Fixed ImageData:setPixel/getPixel/mapPixel and SoundData:setSample/getSample to properly handle non-integer coordinates. * Improved performance of Channel methods by roughly 2x in many cases. * Improved performance of Shader:send when small numbers of arguments are given. * Updated love.filesystem.mount to accept a DroppedFile as the first parameter. * Updated Shader:send to do type and argument checking based on the specified uniform variable's information instead of the arguments to the function. * Updated Shader:send to accept a flat table for matrix uniforms. LOVE 0.10.1 [Super Toast] ------------------------- Released: 2016-02-14 * Added a new love.conf flag t.externalstorage, which determines whether files are saved in internal or external storage on Android devices. * Added a new variant of love.graphics.arc which can draw different types of arcs ("pie", "open", or "closed"). * Added "lighten" and "darken" BlendModes. They can only be used with the "premultiplied" BlendAlphaMode. * Added the "lighten" GraphicsFeature constant. * Added the ability to avoid clearing specific Canvases when calling love.graphics.clear, if multiple Canvases are active at once via love.graphics.setCanvas. * Added Text:getDimensions. * Added optional "collideconnected" argument to love.physics.newMotorJoint. * Fixed a Lua error in the no-game screen if the window's height is too small. * Fixed the default error handler to reset the mouse Cursor. * Fixed love.filesystem functions crashing when called if liblove is used directly without calling love.filesystem.init. * Fixed audio on Android to pause when the app is inactive, and resume when the app becomes active again. * Fixed the Video decoding thread hanging after Video:seek or when a Video finishes. * Fixed Video:isPlaying to always return false after it finishes playing. * Fixed RandomGenerator:random crashing if a nil 'self' is used. * Fixed loading BMFont files which have characters with 0 width or height (a space character, for example). * Fixed love.graphics.newFont causing crashes if FileData is passed in. * Fixed love.graphics.clear(colortable) causing crashes on OpenGL ES 2 systems when a Canvas is active. * Fixed a driver bug on some Android devices which caused all objects to show up as black. * Fixed a driver bug on Windows with AMD graphics cards where love.graphics.clear would not always work. * Fixed Shader:sendColor incorrectly converting alpha values from sRGB to linear RGB when gamma-correct rendering is enabled. * Fixed love.graphics.newMesh(vertices) double-converting colors from sRGB to linear RGB when gamma-correct rendering is enabled. * Fixed love.graphics.new* crashing when there is no graphics context/window. * Updated the Windows executable to prefer the high-powered AMD graphics card on systems which have switchable Intel+AMD GPUs. * Updated love.touch.getTouches to return the list of IDs in the relative order that the touches initially happened, instead of being in a random order. * Updated the error messages caused by invalid or bad arguments to ImageData and SoundData methods to be more descriptive. LOVE 0.10.0 [Super Toast] ------------------------- Released: 2015-12-22 * Added an iOS port. * Added an Android port. * Added the flag t.accelerometerjoystick to love.conf. Disables accelerometer-as-joystick functionality on mobile devices when false. * Added the flag t.gammacorrect to love.conf (replaces t.window.srgb.) Enabling it globally enables gamma-correct rendering, when supported. * Added video playback support for Ogg Theora videos, via love.graphics.newVideo and Video objects. * Added love.video module. It is not used for displaying videos on-screen, only decoding them. * Added love.touch module. Note that it has important differences from the touch implementation in the LÖVE 0.9 Android and iOS ports. * Added love.touchpressed, love.touchreleased, and love.touchmoved. * Added love.system.vibrate. * Added love.filesystem.setRequirePath and love.filesystem.getRequirePath. * Added an optional program exit argument to love.event.quit. * Added love.filedropped and love.directorydropped event callback functions. * Added love.lowmemory event callback function, called when the app is running out of memory on mobile operating systems. * Added love.textedited event callback function, called when the user is compositing text (e.g. via an IME.) * Added love.wheelmoved event callback function (replaces "wu" and "wd" constants for love.mousepressed.) * Added love.mouse.hasCursor. * Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touch press. * Added optional x/y/width/height arguments to love.keyboard.setTextInput. They tell the system where text will show up so on-screen keyboards can avoid that area. * Added Source:getType (replaces Source:isStatic.) * Added Source:getDuration and Decoder:getDuration. * Added an optional string argument containing raw pixel byte data to the width/height variant of love.image.newImageData. * Added love.graphics.ellipse. * Added rounded-rectangle support to love.graphics.rectangle. * Added love.graphics.points (replaces love.graphics.point.) * Added love.graphics.intersectScissor. * Added an optional argument to love.graphics.setBlendMode which indicates whether to treat the colors of drawn objects as having pre-multiplied alpha. * Added love.graphics.getSupported (replaces love.graphics.isSupported.) * Added love.graphics.getSystemLimits (replaces love.graphics.getSystemLimit.) * Added love.graphics.stencil and love.graphics.set/getStencilTest (replaces love.graphics.setStencil.) * Added love.graphics.isActive. * Added color arguments to love.graphics.clear. It no longer always uses the background color value. * Added love.graphics.discard. * Added love.graphics.isGammaCorrect. * Added the "clampzero" WrapMode. * Added the ability to specify custom mipmaps when creating an image, via love.graphics.newImage(filename, {mipmaps={mip1, mip2, ...}}) * Added optional x/y/width/height arguments to Image:refresh and Canvas:newImageData. * Added Image:getFlags. * Added one- and two-channel Canvas formats: r8, rg8, r16f, rg16f, r32f, and rg32f. * Added support for different formats in each Canvas when using multi-canvas rendering. Added the "multicanvasformats" Graphics Feature constant. * Added support for OpenGL ES 2 and 3. * Added support for loading ETC, EAC, PVRTC, and ASTC compressed textures on systems that support them. * Added custom vertex attribute support for Meshes via new variants of love.graphics.newMesh. * Added Mesh:setVertexAttribute and Mesh:getVertexAttribute. * Added Mesh:getVertexFormat. * Added Mesh:flush. * Added an optional 'startvertex' argument to Mesh:setVertices. * Added the ability for love.graphics.newMesh and Mesh:setVertices to accept a Data object. * Added Mesh:setAttributeEnabled and Mesh:isAttributeEnabled. * Added Mesh:attachAttribute. * Added SpriteBatch:attachAttribute. * Added Shader:sendColor. * Added new shader functions: gammaCorrectColor, gammaToLinear, and linearToGamma. The functions also have 'precise' and 'fast' variants. * Added Text objects and love.graphics.newText. * Added per-character color support to love.graphics.print/printf and to Text objects. * Added BMFont bitmap font file support to love.graphics.newFont and love.font. * Added kerning support for TrueType/OpenType and BMFont Fonts. * Added an optional font hinting argument to love.graphics.newFont when loading TrueType fonts. * Added an optional spacing argument to love.graphics.newImageFont, which applies additional spacing to all rendered glyphs. * Added Font:setFallbacks. * Added love.window.maximize. * Added love.window.close. * Added love.window.requestAttention. * Added love.window.setDisplaySleepEnabled and love.window.isDisplaySleepEnabled. * Added BezierCurve:renderSegment and BezierCurve:removeControlPoint. * Added BezierCurve:getSegment. * Added love.math.compress and love.math.decompress. * Added Channel:performAtomic. * Changed love.mousepressed, love.mousereleased, and love.mouse.isDown to use button numbers instead of named button constants. * Changed love.keypressed to be love.keypressed(key, scancode, isrepeat). * Changed love.keyreleased to be love.keyreleased(key, scancode). * Changed Font:getWrap's second return value to be a table containing the text split into lines. * Changed love.graphics.newImage's optional second argument to be a table of flags (flags are "mipmaps" and "linear".) * Changed the arguments for the standard variants of love.graphics.newMesh to newMesh(vertices [, drawmode, usage]) and newMesh(vertexcount [, drawmode, usage]). * Changed ImageData:encode to return a FileData object. ImageData:encode's first parameter is now the format to encode to, and the second parameter is an optional filename to write to. * Renamed the "normal" Fullscreen Type to "exclusive". * Renamed the DistanceModel constants "inverse clamped", "linear clamped", and "exponent clamped" to "inverseclamped", "linearclamped", and "exponentclamped". * Renamed the "additive", "subtractive", and "multiplicative" BlendModes to "add", "subtract", and "multiply". * Renamed the KeyConstant and Scancode representing the spacebar from " " to "space". * Renamed File:eof to File:isEOF. * Renamed Canvas:getImageData to Canvas:newImageData. * Renamed love.image's CompressedData type to CompressedImageData. * Removed callback variant of love.filesystem.getDirectoryItems. * Removed the "wu" and "wd" constants for love.mousepressed (replaced by love.wheelmoved.) * Removed the named mouse button constants (replaced by button numbers.) * Removed Source:isStatic (replaced by Source:getType.) * Removed image loading support for all (non-compressed texture) file formats except for PNG, JPEG, TGA, and BMP. * Removed JPEG encoding support from ImageData:encode. * Removed love.graphics.point (replaced by love.graphics.points.) * Removed love.graphics.setPointStyle and love.graphics.getPointStyle. * Removed love.graphics.isSupported (replaced by love.graphics.getSupported.) * Removed love.graphics.getSystemLimit (replaced by love.graphics.getSystemLimits.) * Removed love.graphics.setStencil (replaced by love.graphics.stencil and love.graphics.setStencilTest.) * Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature constants (the features always have guaranteed support now.) * Removed the "multicanvas" Graphics Feature constant (use love.graphics.getSystemLimits instead.) * Removed the "srgb" Graphics Feature constant (use love.graphics.isGammaCorrect() or love.graphics.getCanvasFormats().srgb instead.) * Removed the "srgb" flag in love.window.setMode and in the t.window table in love.conf (Replaced by t.gammacorrect.) * Removed the "premultiplied" blend mode (love.graphics.setBlendMode("alpha", "premultiplied") now does the same thing.) * Removed Canvas:getPixel (use Canvas:newImageData instead.) * Removed Canvas:clear (use love.graphics.clear instead.) * Removed Mesh:getVertices. * Removed Mesh:setVertexColors and Mesh:hasVertexColors (use Mesh:setAttributeEnabled("VertexColor", enable) instead.) * Removed functions deprecated in LOVE 0.9.1 and 0.9.2: * Removed love.graphics.getMaxImageSize and love.graphics.getMaxPointSize (replaced by love.graphics.getSystemLimits.) * Removed Mesh:set/getImage, SpriteBatch:set/getImage, and ParticleSystem:set/getImage (replaced by set/getTexture.) * Removed SpriteBatch:bind/unbind. * Removed Canvas:getFSAA and the "fsaa" flag in love.conf and love.window.setMode (replaced by Canvas:getMSAA and "msaa".) * Removed the "dxt" and "bc5" Graphics Feature constant (replaced by love.graphics.getCompressedImageFormats.) * Removed the "hdrcanvas" Graphics Feature constant (replaced by love.graphics.getCanvasFormats.) * Removed love.window.getWidth/getHeight/getDimensions (use love.graphics.getWidth/getHeight/getDimensions or love.window.getMode instead.) * Fixed utf8.char. * Fixed detection of fused love games. * Fixed World:getCallbacks and World:getContactFilter when used in coroutines. * Fixed crashes when objects which store Lua callback functions are garbage collected after being used in coroutines. * Fixed memory leaks in love.physics if World:destroy is never called. When a World is GCed it now destroys all objects it owns. * Fixed love.keyboard.getKeyFromScancode crashing when an invalid scancode is given. * Fixed decoding of 8-bit WAV files. * Fixed a crash issue when rewinding streaming ogg Sources, when certain versions of libvorbis are used. * Fixed love.audio.stop() not rewinding streaming Sources. * Fixed the stencil buffer in Canvases when an unsupported MSAA value is used to create the Canvas. * Fixed Canvas:renderTo to restore the previous Canvas if an error occurs in the passed function. * Fixed love.graphics.draw(canvas) to cause an error if that Canvas is the active one. * Fixed Mesh:getVertexMap to return nil rather than an empty table, if no vertex map has been set. * Fixed love.graphics.getColorMask. * Fixed the default offset for particles when ParticleSystem:setQuads or ParticleSystem:setTexture is used. * Fixed love.graphics.shear resetting all love.graphics transformations. * Fixed the "add" and "subtract" blend modes to no longer modify the alpha of the Canvas / screen. * Improved the performance of World:rayCast and World:queryBoundingBox. * Improved the performance of love.graphics.line and other line drawing functions, when the "smooth" LineStyle is used. * Improved the performance of Shader:send when matrices are used. * Improved the performance of ImageData and SoundData methods when LuaJIT's JIT compiler is enabled, by using efficient FFI code. * Improved the performance of love.math.noise, love.math.gammaToLinear, love.math.linearToGamma, love.math.random, and RandomGenerator:random when LuaJIT's JIT compiler is enabled. * Updated the compatibility warning notice to use a message box and to show the version specified in love.conf. * Updated the compatibility warning notice to display before main.lua is loaded. * Updated the __tostring metamethod of love objects to output the pointer value, similar to tostring(table). * Updated World:setCallbacks, World:setContactFilter, World:queryBoundingBox, and World:rayCast to have improved argument type checking. * Updated threads to load love.filesystem automatically. * Updated love.filesystem to enable symlinks by default. * Updated love.math.setRandomSeed and RandomGenerator:setSeed to produce better results for the first few random() calls. * Updated love.math.random and RandomGenerator:random to produce slightly better results in general. * Updated Source methods that deal with spatial audio to error rather than failing silently if the Source isn't mono. * Updated the 3D and 4D variants of love.math.noise to use Perlin noise rather than Simplex noise, to avoid patent issues. * Updated ImageFonts to no longer treat separator pixels as spacing. * Updated the default font to use less memory. * Updated the behavior of text wrapping with love.graphics.printf and Font:getWrap to work better. * Updated love.graphics.print and love.graphics.printf to no longer automatically round the x and y position arguments. * Updated some error messages for love.graphics.newImage to be more descriptive. * Updated love.graphics color functions to automatically apply love.math.gammaToLinear to color values when gamma-correct rendering is enabled. * Updated the 'normal' Canvas format to internally use 'srgb' rather than 'rgba8' when gamma-correct rendering is enabled. * Updated love.graphics.setColor to affect all drawn objects, including ParticleSystems, SpriteBatches, and Meshes. * Updated the default fullscreen type to be "desktop" rather than "exclusive". * Updated the minimum runtime system requirements of LOVE to require OpenGL 2.1 or OpenGL ES 2 support. * Updated the pixel shader effect function so screen_coords.y is 0 at the top of the screen instead of the bottom. * Updated Images to require setting the mipmaps flag to true on creation in order to use mipmaps. * Updated Images to allow mipmaps for non-power-of-two sizes. LOVE 0.9.2 [Baby Inspector] --------------------------- Released: 2015-02-14 * Added Lua 5.3's UTF-8 module (via utf8 = require("utf8")). * Added Shader:getExternVariable. * Added several new canvas texture formats. * Added love.graphics.getCanvasFormats. * Added love.graphics.getCompressedImageFormats. * Added ParticleSystem:setQuads. * Added ParticleSystem:setLinearDamping. * Added SpriteBatch:flush. * Added love.graphics.getStats. * Added "mirroredrepeat" wrap mode. * Added love.audio.setDopplerScale and love.audio.getDopplerScale. * Added optional duration argument to Joystick:setVibration. * Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings. * Added Joint:setUserData and Joint:getUserData. * Added Joint:getBodies. * Added GearJoint:getJoints. * Added Contact:getFixtures and Body:getContactList. * Added Body:getWorld. * Added Body:getJointList. * Added Body/Contact/Fixture/Joint/World:isDestroyed. * Added love.mousemoved event callback. * Added love.mouse.setRelativeMode and love.mouse.getRelativeMode. * Added Scancode enums, love.keyboard.getKeyFromScancode, and love.keyboard.getScancodeFromKey. * Added love.window.getDisplayName. * Added love.window.minimize. * Added love.window.showMessageBox. * Added 'refreshrate' field to the table returned by love.window.getMode. * Added love.window.toPixels and love.window.fromPixels. * Added love.window.setPosition and love.window.getPosition, and 'x' and 'y' fields to love.window.setMode and t.window in love.conf. * Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled. * Added love.filesystem.getRealDirectory. * Deprecated SpriteBatch:bind and SpriteBatch:unbind. * Deprecated all uses of the name 'FSAA' in favor of 'MSAA'. * Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats. * Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats. * Fixed crashes when love objects are used in multiple threads. * Fixed love.filesystem.setIdentity breaking in some situations when called multiple times. * Fixed the default love.filesystem identity when in Fused mode in Windows. * Fixed love.system.openURL sometimes blocking indefinitely on Linux. * Fixed love.joystick.setGamepadMapping. * Fixed the order of vertices in ChainShapes. * Fixed love.mouse.getPosition returning outdated values if love.mouse.setPosition is used in the same frame. * Fixed love.graphics.newFont to error when given an invalid size argument. * Fixed the filename and backtrace given when love.graphics.print errors. * Fixed a small memory leak if love.graphics.newCanvas errors. * Fixed shader:getWarnings returning unnecessary information. * Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers. * Fixed a potential crash when Shader objects are garbage collected. * Fixed a potential small memory leak triggered when love.graphics.newShader errors. * Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering. * Fixed Mesh:getVertexMap. * Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled. * Fixed Image:setMipmapFilter to not keep bad state around if it errors. * Fixed Mesh:setDrawRange when the Mesh has a vertex map set. * Fixed internal detection of the 'position' and 'effect' shader functions. * Fixed Texture memory leak when Meshes are garbage collected. * Fixed the default line join mode to be 'miter' instead of an undefined value. * Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor. * Fixed the default error handler background color when sRGB mode is enabled for the window. * Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen is used. * Fixed the state of wireframe mode when love.window.setMode is called. * Fixed Canvas:getPixel to error if the coordinates are not within the Canvas' size. * Fixed detection of compressed textures to work regardless of the file's extension. * Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility. * Updated the Windows executable to automatically prefer the higher performance GPU on nvidia Optimus systems. * Updated the --console command-line argument in Windows to open the console before conf.lua is loaded. * Updated t.console and the --console command-line argument in Windows to use the existing Console window, if love was launched from one. * Updated the love executable to verify that the love library's version matches. * Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated. * Updated internal code for handling garbage collection of love objects to be more efficient. * Updated love's initialization code to trigger a Lua error if love.conf has an error in it. * Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string. * Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist. * Updated the error message when love.math.setRandomseed(0) is attempted. * Updated the error message when invalid UTF-8 strings are used in love functions that expect UTF-8. * Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices. * Updated love.physics.newChainShape to error if the number of arguments is invalid. * Updated love.thread.newThread to accept a literal string of code directly. * Updated love-created threads to use names visible in external debuggers. * Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint. * Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around. * Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all". * Updated love shaders to accept GLSL ES precision qualifiers on variables, although they do nothing. * Updated the error message for love.graphics.newShader to be less cryptic if an invalid filename is given. * Updated compressed texture loading code to allow BC6 and BC7 compressed textures (if the graphics driver supports them.) LOVE 0.9.1 [Baby Inspector] --------------------------- Released: 2014-04-01 * Added Source:clone. * Added blend mode "screen". * Added ParticleSystem:clone. * Added ParticleSystem:moveTo, has smoother emitter movement compared to setPosition. * Added ParticleSystem:setRelativeRotation. * Added love.graphics.setWireframe for debugging. * Added Mesh:setDrawRange and Mesh:getDrawRange. * Added CircleShape:getPoint and CircleShape:setPoint. * Added Mesh/SpriteBatch/ParticleSystem:setTexture, accepts Canvases and Images. * Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag. * Added love.window.getPixelScale. * Added love.graphics.getSystemLimit. * Added antialiasing support to Canvases. * Added Canvas:getFSAA. * Added 'love_ScreenSize' built-in variable in shaders. * Added love.getVersion. * Added support for gamma-correct rendering. * Added love.graphics.isSupported("srgb"). * Added love.math.gammaToLinear and love.math.linearToGamma. * Added RandomGenerator:getState and RandomGenerator:setState. * Added Body:setUserData and Body:getUserData. * Added some missing obscure key constants. * Added optional callback function argument to love.filesystem.getDirectoryItems. * Added love.system.openURL. * Deprecated Mesh/SpriteBatch/ParticleSystem:setImage. * Deprecated love.graphics.getMaxImageSize and love.graphics.getMaxPointSize. * Fixed love.graphics.scale with negative values causing incorrect line widths. * Fixed Joystick:isDown using 0-based button index arguments. * Fixed Source:setPitch to error when infinity or NaN is given. * Fixed love.graphics.setCanvas() to restore the proper viewport and scissor rectangles. * Fixed TrueType font glyphs which request a monochrome bitmap pixel mode. * Fixed love.graphics.reset causing crashes when called in between love.graphics.push/pop. * Fixed tab characters ("\t") to display properly with love.graphics.print. * Fixed love.graphics.isCreated to return false when love.window.setMode fails completely. * Fixed love.window.setMode to not destroy OpenGL resources before checking whether a fullsceren size is supported. * Fixed World:getBodyList and World:getJointList causing hard crashes. * Fixed loading BC4 compressed textures. * Fixed SoundData objects being initialized with garbage values. * Fixed 8-bit SoundData samples when used in love.audio Sources. * Updated the error text for love.filesystem’s module searchers when require fails. * Updated the love.filesystem module searchers to be tried after package.preload instead of before. * Updated love.graphics.newParticleSystem, newSpriteBatch, and newMesh to accept Canvases. * Updated Canvas drawing code, texture coordinates are no longer flipped vertically. * Updated Canvas:renderTo to work properly if a Canvas is currently active. * Updated ParticleSystem:setEmissionRate to accept non-integer numbers. * Updated Source:play to return a boolean indicating success. * Updated t.console in conf.lua to create the console before modules are loaded in Windows. * Updated Mesh vertex maps (index buffers) to use less space in VRAM. * Updated love.graphics.newMesh and Mesh:setVertices to default the UV parameters to 0,0. * Updated Fixture:set/getUserData to work in Coroutines. * Updated fullscreen-desktop and resizable window modes in OS X to use Mac OS 10.7's fullscreen Spaces. * Updated love.filesystem's C library loader to look in paths added via love.filesystem.mount, in Fused mode. * Updated the default love.run code to make initial love.math.random calls more random. LOVE 0.9.0 [Baby Inspector] --------------------------- Released: 2013-12-13 * Added better multiplayer networking support via ENet. * Added --fused command line argument, to simulate fusing. * Added liblove. * Added the ability to have exit values. * Added exit value of 1 in case of error by default. * Added basic support for the file:// uri scheme. * Added love.filesystem.isFused. * Added love.filesystem.getIdentity. * Added love.filesystem.append. * Added love.filesystem.getSize. * Added love.filesystem.mount and love.filesystem.unmount. * Added optional file search order parameter to love.filesystem.setIdentity. * Added File:isOpen and File:getMode. * Added Fie:setBuffer, File:getBuffer, and File:flush. * Added textinput event for unicode text input. * Added love.keyboard.setTextInput and love.keyboard.hasTextInput. * Added previously internal Rasterizer and GlyphData object methods. * Added support for UTF-8 ImageFonts. * Added Font:getAscent/getDescent/getBaseline. * Added Font:setFilter/getFilter. * Added Font:hasGlyphs. * Added angle, scale, and shear parameters to love.graphics.printf. * Added HDR canvas support. * Added mipmapping support (has isSupported test). * Added vertex shader support. * Added boolean support to Shader:send. * Added Canvas:getPixel. * Added blend mode "replace". * Added line join modes. * Added Mesh objects, allowing for arbitrary textured polygons. * Added multiple render target support to love.graphics.setCanvas. * Added love.graphics.setColorMask. * Added love.graphics.origin. * Added love.graphics.getRendererInfo. * Added love.graphics.getMaxImageSize. * Added SpriteBatch:getCount and SpriteBatch:getBufferSize. * Added SpriteBatch:getColor. * Added ParticleSystem:emit. * Added ParticleSystem:setInsertMode and ParticleSystem:getInsertMode. * Added many ParticleSystem getter methods. * Added DXT compressed texture support via love.image.newCompressedData. * Added love.image.isCompressed and Image:isCompressed. * Added Image/Canvas/ImageData:getDimensions. * Added anisotropic filtering support for Images, Canvases, and Fonts. * Added Image:refresh. * Added Image:getData. * Added SoundData:getDuration and SoundData:getSampleCount. * Added Source:isPlaying. * Added Source:setRelative and Source:isRelative. * Added Source:setCone and Source:getCone. * Added Source:getChannels. * Added new Channels API for love.thread. * Added limited table support to Channel:push. * Added Thread:getError. * Added Thread:isRunning. * Added threaderror event. * Added love.math module. * Added a platform-independent (good) random implementation to love.math. * Added RandomGenerator objects. * Added BezierCurve objects. * Added love.math.triangulate and love.math.isConvex. * Added love.math.noise. * Added love.timer.getAverageDelta. * Added Data:getString. * Added Contact:getChildren. * Added love.system module. * Added love.system.getClipboardText and love.system.setClipboardText. * Added love.system.getOS and love.system.getProcessorCount. * Added love.window module. * Added love.window.isVisible. * Added flags to love.window.setMode. * Added monitor choosing support to love.window.setMode. * Added support for resizable, borderless, and non-centered windows. * Added support for "fullscreen-desktop" mode. * Added window resize and visible events. * Added love.window.getDimensions. * Added love.window.getIcon. * Added t.window.icon to love.conf. * Added love.mousefocus and love.window.hasMouseFocus. * Added custom hardware cursors via love.mouse.newCursor. * Added love.mouse.setX/setY. * Added Joystick objects. * Added love.joystick.getJoystick. * Added joystick connect and disconnect events. * Added joystickaxis and joystickhat events. * Added unified Gamepad API for joysticks which have a similar layout to the Xbox controller. * Added joystick vibration support, works with most common gamepads. * OPTIONAL: Added support for Game Music Emu. * Fixed fused mode in OS X. * Fixed printing to the console in Windows before love.load is called. * Fixed the default love.run to not include the time taken by love.load in the first frame's dt. * Fixed the error screen not always appearing until the next input event. * Fixed love.event.clear. * Fixed love.mouse.setPosition when called in love.load. * Fixed scaling in several love.physics functions. * Fixed Box2D exception in World:update. * Fixed many uncaught Box2D / love.physics exceptions for Bodies and Joints. * Fixed ChainShape:getPoints running out of Lua stack space and crashing. * Fixed File:read reading past end of file. * Fixed love.filesystem.setIdentity not removing read access from old directories. * Fixed possible memory leak in utf-8 decoder. * Fixed spacing for the last character in an ImageFont. * Fixed line wrapping in love.graphics.printf. * Fixed love.graphics.printf to error if the wrap limit is negative. * Fixed love.graphics.print truncating strings with embedded zeros. * Fixed crashes with font drawing on some ATI cards. * Fixed artifacts when drawing lines at huge scale. * Fixed Fonts and Canvases ignoring default image filter. * Fixed scissor boxes when a canvas is set after love.graphics.setScissor is called. * Fixed love.graphics.getLineWidth returning incorrect values. * Fixed love.graphics.getColor on some Windows systems. * Fixed alpha blend mode. * Fixed multiplicative blend mode. * Fixed love.graphics.getPointStyle. * Fixed line numbers in shader errors. * Fixed Shader:send with Images and Canvases failing sometimes. * Fixed Shader:send to keep a reference to sent Images and Canvases. * Fixed crash when binding SpriteBatches multiple times. * Fixed SpriteBatches with more than 16,384 sprites. * Fixed particle draw order for ParticleSystems. * Fixed ParticleSystem:setSizes resetting the size variation. * Fixed the graphics viewport not matching the window size when using an unsupported fullscreen mode. * Fixed getMode and friends returning wrong values when using desktop size. * Fixed keyrepeat settings being lost after (indirect) setMode. * Fixed the icon being reset after setMode. * Fixed memory leak in the mp3 decoder. * Fixed sound issues with some versions of OpenAL soft, by enabling direct channels. * Fixed 'random' hangs in audio. * Fixed love.sound.newDecoder not accepting FileData. * Fixed case (in)sensitivity of sound file extension parsing. * Fixed looping support in tracker music formats. * Fixed skipping/looping issues when playing streaming audio Sources. * Fixed race condition in Source:play. * Fixed WAVE sound playback. * Moved love's startup to modules/love. * Moved window-related functions from love.graphics to love.window. * Renamed love's boot script to 'love.boot', which can be required. * Renamed love.filesystem.mkdir to love.filesystem.createDirectory. * Renamed love.filesystem.enumerate to love.filesystem.getDirectoryItems. * Renamed World:setAllowSleeping to World:setSleepingAllowed. * Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex. * Renamed Joint:enableMotor to Joint:setMotorEnabled. * Renamed Joint:enableLimit and Joint:isLimitEnabled to Joint:setLimitsEnabled and Joint:hasLimitsEnabled. * Renamed t.screen to t.window in love.conf. * Renamed love.graphics.setCaption to love.window.setTitle. * Renamed PixelEffect to Shader (but now with vertex shaders). * Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilter. * Renamed ParticleSystem:setSprite to ParticleSystem:setImage. * Renamed ParticleSystem:setGravity to ParticleSystem:setLinearAcceleration. * Renamed ParticleSystem:setLifetime/setParticleLife to setEmitter/ParticleLifetime. * Renamed ParticleSystem:count and all getNum* functions to get*Count. * Renamed Source:setDistance to Source:setAttenuationDistances. * Renamed SoundData:getBits and Decoder:getBits to SoundData:getBitDepth and Decoder:getBitDepth. * Renamed love.mouse.setGrab to love.mouse.setGrabbed. * Removed release mode. * Removed love.keyboard.getKeyRepeat (see love.keyboard.hasKeyRepeat). * Removed the unicode argument from love.keypressed (see love.textinput). * Removed love.graphics.drawTest. * Removed love.graphics.quad/triangle. * Removed love.graphics.setColorMode. * Removed love.graphics.newStencil. * Removed love.graphics.setLine/setPoint. * Removed love.graphics.drawq (functionality is merged into love.graphics.draw). * Removed SpriteBatch:addq/setq (functionality is merged into SpriteBatch:add/set). * Removed Quad:flip. * Removed ParticleSystem:isFull/isEmpty. * Removed ParticleSystem:getX/getY. * Removed love.graphics.checkMode. * Removed love.joystick.open and friends. * Removed love.joystick module functions which operated on individual joysticks (see Joystick objects). * Removed joystick ball support. * Removed thread names. * Removed old thread messaging API (see Channels). * Removed love.timer.getMicroTime. * Updated functions which return love objects to re-use the Lua-side object instead of always recreating it. * Updated the windows console, it now tries to re-use an active one first. * Updated error handling, error handlers now get resolved when the error occurs. * Updated order of sleep/present in love.run (now draws, *then* sleeps). * Updated love.filesystem to try to create the appdata directory if it doesn't exist yet. * Updated the default filesystem identity to omit file extension. * Updated love.filesystem.newFile to optionally open the file. * Updated most love.filesystem functions to return nil, error on internal failure. * Updated love.keyboard.setKeyRepeat to take a boolean argument instead of numbers. * Updated love.keypressed's second argument to be a boolean indicating key repeat. * Updated keyboard key constants for some more modern keyboard keys. * Updated window code to use adaptive vsync when available, if vsync is enabled. * updated love.graphics.print's x and y arguments to default to 0. * Updated the setFilter and setWrap methods, the second argument is now optional. * Updated Font and ParticleSystem rendering code, now more performant. * Updated SpriteBatch code, now more performant when adding/setting and (un)binding. * Updated Canvas code to support more systems. * Updated Canvas:getImageData and love.graphics.newScreenshot to be more efficient. * Updated love.graphics.newScreenshot to create a fully opaque image by default. * Updated error messages when sending bad values to Shaders. * Updated love.graphics.newParticleSystem to have a default buffer size of 1000. * Updated ImageData:setPixel to accept a table and default to 255 alpha. * Updated ImageData:mapPixel, is now more efficient and accepts optional x,y,w,h arguments. * Updated love.image memory handling, improves errors and thread-safety. * Updated all love object constructors to optionally accept FileData if they accept a filename. * Updated allocation for SoundData, it's more efficient and less wasteful. * Updated SoundData:set/getSample to error for invalid samples. * Updated Source:set* functions to default z to 0. * Updated Source:seek to error for negative offsets. * Updated Thread:start to accept arguments which get passed to the thread. * Updated love.timer.getFPS to be microsecond-accurate. * Updated love.timer.getTime to be microsecond-accurate and monotonic. * Updated Box2D to version 2.3.0. LOVE 0.8.0 [Rubber Piggy] ------------------------- Released: 2012-04-02 * Added release error screen. * Added alpha to love.graphics.setBackgroundColor. * Added Canvas:clear(r, g, b, a). * Added Canvas support to love.graphics.drawq. * Added Canvas:getWidth and Canvas:getHeight. * Added love.graphics.arc. * Added seek and tell to Source objects. * Added color interpolation to ParticleSystem. * Added automatic PO2 padding for systems not supporting the OpenGL extension. * Added UTF-8 support for fonts. * Added Box2D error handling for some commonly failing functions. * Added ability for fused release games to have their write dir in appdata. * Added shear transformation to drawing functions. * Added origin to font printing. * Added love.graphics.getMode. * Added per-sprite colors on SpriteBatches. * Added PixelEffects. * Added love.graphics.isSupported. * Added love.graphics.getCanvas. * Added love.event.quit. * Added stencil masks. * Added alternative SpriteBatch provider, it should work everywhere now. * Added a loader for binary modules. * Added Thread:getKeys. * Added option of fractions for Quads. * Added PNG, JPEG and GIF support to ImageData:encode. * Added 64-bit support for Mac OS X. * Added premultiplied blending mode. * Added functions to set/get default image filter modes. * Added SpriteBatch:set. * Added new events system, with support for custom events and long event names. * Added sound attenuation by distance. * Added SpriteBatch:getImage. * Added combine color mode. * Added automatic random seeding to love.run. * Added support for the subtract BlendMode on older graphics cards. * Added love._os field, which contains the OS the game is running on. * Fixed wrapping for single words. * Fixed tracebacks not showing filenames. * Fixed love.graphics.push/pop capable of causing overflows/underflows. * Fixed setScissor on Canvases. * Fixed several issues with audio, e.g. clicks and pops in mp3s. * Fixed crashes when bodies were destroyed during collisions. * Fixed bound SpriteBatches corrupting when drawing. * Fixed thread-safety issues with ImageData. * Fixed memory leaks in audio sources. * Fixed thread's set (previously send) accidentally changing the type. * Fixed SoundData allocating the wrong number of samples. * Fixed SpriteBatch support on Intel cards. * Fixed love.filesystem.lines() leaking. * Fixed most leaking on unclosed File objects. * Fixed crashes when operating on non-existent files. * Fixed a bug where empty files on windows would never reach eof. * Fixed crash when SoundData runs out of memory. * Fixed ordering of loaders, love should have priority over lua. * Fixed several miscellaneous memory leaks. * Fixed a few cases where strings with \0 in them would not be stored correctly. * Fixed love's startup time being in the first dt. * Fixed internal string conversions, they are faster now. * Fixed (bad) performance of ImageData:paste. * Fixed love.graphics.toggleFullscreen not maintaining graphics state. * Renamed SpriteBatch's lock/unlock to bind/unbind. * Renamed Framebuffer to Canvas. * Renamed love.thread.send/receive to set/get. * Renamed love.graphics.setRenderTarget to setCanvas. * Removed canvas auto-clearing. * Removed EncodedImageData. * Removed old syntax for require (with extension). * Removed love.graphics.setFont([file], [size]). * Removed Thread:kill. * Updated love.joystick to be 1-indexed. * Updated Sources to update more cleanly and control more intuitively. * Updated font engine. * Updated line drawing to a custom system. * Updated love.timer.sleep to use seconds, like the rest of love. * Updated love.timer to be more accurate. * Updated love.graphics.circle to have max(10, r) as default for segments. * Updated ImageData:encode to write to files directly. * Updated version compatibility system to actually do something. * Updated love.run's order, events are checked just before update. * Updated Box2D to version 2.2.1. LOVE 0.7.2 [Game Slave] ----------------------- Released: 2011-05-04 * Added Framebuffer:get/setWrap. * Added love.event.clear. * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown. * Added SpriteBatch:setImage(). * Fixed fused games not working. * Fixed ParticleSystem:setSize ignoring the variation argument. * Fixed some file-opening exceptions not being caught. * Fixed files loaded by libmodplug being too loud. * Fixed paths with periods in them not working. * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes. * Fixed crash when there was no memory available for newImageData(w, h). * Updated PhysicsFS version to 2.0.2 on Windows * Updated OpenAL Soft version to 1.13 on Windows * Updated libmodplug version to 0.8.8.1 on Windows * Updated FreeType version to 2.4.4 on Windows * Updated libmpg123 version to 1.13.2 on Windows * Windows binary no longer depends on VC2005 runtime. * Windows binary no longer depends on SSE2 support. LOVE 0.7.1 [Game Slave] ----------------------- Released: 2011-02-14 * Added source:isPaused() * Added error when initial window can't be created. * Added framebuffer filter modes. * Added love.filesystem.getLastModified. * Added filter modes for ImageFonts. * Added dead key support by using "unknown" key with correct unicode value. * Added 0 width and height in love.conf. (for current desktop resolution) * Added alpha support when encoding TGA images. * Fixed a lot of bugs regarding zero characters in threads. * Fixed handling of a directory named "love" in current directory. * Fixed a few unhandled errors in setScissor. * Fixed a bug where old physics callbacks were never dereferenced. * Fixed loss of mouse visibility settings on setMode. * Fixed creation of a framebuffer unbinding current framebuffer. * Fixed several race conditions in love.thread. * Fixed 'love .', so it won't use lovedir/. as save dir. * Fixed setLineHeight. * Fixed extended ascii and ImageFonts. * Fixed printf's line wrapping. * Fixed crash when playing sounds. * Fixed playback of mp3s with arbitrary sample rates. * Fixed handling of negative indices in love.joystick. * Fixed toggleFullscreen. * Fixed unexpected behaviour with hash tables to love.graphics.line. * Fixed mouse coordinates being capped after setMode. * Fixed setFont's error handling on a non-existant file. * Fixed issue where Windows builds would hard crash on Lua errors * Removed custom sample rates for Decoders. LOVE 0.7.0 [Game Slave] ----------------------- Released: 2010-12-05 * Added love.thread. * Added love.font. * Added love.graphics.Framebuffer. * Added Source:play, Source:pause, etc. * Added Source:isStatic(). * Added get/setPosition, get/setVelocity, and get/setDirection to Source. * Added get/setGroupIndex to CircleShape and PolygonShape. * Added Font:getWrap. * Added identity field to love.conf. * Added love.quit callback. * Added love.focus callback. * Added extra meter parameter to love.physics.newWorld. * Added love.graphics.setIcon. * Added way to make the window desktop resolution. * Added subtractive and multiplicative blend modes. * Added body:getAllowSleeping. * Added shape:getBody. * Added love.filesystem.FileData for public usage. * Added base64 support for love.filesystem.FileData. * Added table support for love.graphics.setColor and love.graphics.setBackgroundColor. * Added love.graphics.hasFocus(). * Added ?/init.lua to the loader. * Fixed the debug module not being an upvalue of the error handlers. (you can now override debug) * Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source. * Fixed setFixedRotation enabling other flags. * Fixed a bug in the loader (for require). * Fixed ParticleSystem::setSprite not retaining the new image. * Fixed setMode removing images settings (wrapping, filters). * Fixed shape:getBody, it's now exposed for LÖVE usage. * Fixed DistanceJoint:getType() returning "circle" - it now returns "distance". * Fixed SpriteBatches being unaffected by setColor * Fixed the audio bug. * Fixed invalid FSAA values crashing LÖVE. * Fixed a bunch of compiler warnings. * Fixed OS X not properly using UTIs for .love files. * Fixed the modplug decoder not properly handeling files that fail to load. * Fixed a memory leak in setFont. * Fixed bug where errors in threads wouldn't get picked up by demand. * Fixed part of the bug with newlines when scaling text (rotating still messes up the lines). * Fixed the bug where newImageFont would try to created ImageData out of ImageData. * Fixed error handler not resetting the blend mode. * Changed fonts, they're now po2 safe. * Changed the traceback in the error screen. * Changed font origin to top-left. * Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.) * Removed font functions from love.graphics. * Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead. LOVE 0.6.2 [Jiggly Juice] ------------------------- Released: 2010-03-06 * Fixed a bug causing ImageFonts to cut off some pixels. * Fixed a bug where filled rectangles were too small. * Fixed a bug in Image:setFilter where it would switch the parameters. * Fixed a bug in ImageRasterizer where it wasn't using the data. * Image filter and wrap modes now use string constants as well. * Fixed double-transform bug in SpriteBatch. * Errors are reported on stdout again. * Another fix for the icons on ubuntu. LOVE 0.6.1 [Jiggly Juice] ------------------------- Released: 2010-02-07 * Added Shape:setGroupIndex and getGroupIndex. * Added Body:setFixedRotation and Body:getFixedRotation. * Added Body:setInertia. * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter. * Added icons and file associations for the debs. * Added the demos folder to the Mac OS X DMG. * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson. * Fixed a bug with multiple Sources on the same Music. * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled. * Fixed a bug where love.graphics.rectangle drew a too large rectangle. * Fixed a bug where memory wouldn't be released correctly. * Fixed epic physics typo (getRestituion->getRestitution). * Fixed crash on opening non-existent image. * The error screen redraws when an event occurs. * The default love.run() now gracefully handles disabled modules. * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture. * Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon. * Removed Music and Sound. There are now only sources. * Improved the stability of love.audio/love.sound. LOVE 0.6.0 [Jiggly Juice] ------------------------- Released: 2009-12-24 * Lost track of 0.6.0 changes a long while ago. Don't trust the list below. * Added love.graphics.print()/printf(). * Added unicode-translated parameter to love.keypressed(). * Added love.event. * Added love.filesystem.setIdentity(). * Added OpenAL dependency. * Fixed love.fileystem problems with internal \0 in strings. * Fixed love.filesystem.mkdir/remove not working when write directory not set. * Fixed position of Window. * Changed parameter order of draws(). * Changed origin for images to top-left. * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile). * Changed love.filesystem.read() which now returns two parameters (data, length). * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode). * Changed default color mode to "modulate". * Changed name of love.color_normal to "replace". * Changed name of love.blend_normal to "alpha". * Changed the conf file format. * Removed Color object. * Removed Animation. * Removed several constants. * Removed love.graphics.draw() for strings. * Removed love.system. * Removed SWIG. * Removed boost. * Removed SDL_mixer. LOVE 0.5.0 [Salted Nuts] ------------------------ Released: 2009-01-02 * Added love.joystick. * Added network support via LuaSocket. * Added support for loading of appended .love-file. * Added love.filesystem.lines(). * Added a loader function to enable use of normal require(). * Added love.filesystem.load(). * Added love.filesystem.getSaveDirectory() * Added love.filesystem.getWorkingDirectory() * Added optional explicit destruction of Box2D objects. * Added shape:testSegment(). * Added love.graphics.screenshot() (.bmp only). * Added default size (12) to font-related functions. * Added love.graphics.setFont( filename, size ) * Added love.graphics.setLineStippe and related functions. * Added love.graphics.setPointSize and related functions. * Changed love.filesystem.read() to accept file name. * Changed love.filesystem.write() to accept file name. * Changed love.graphics.triangle() to accept CCW and CW ordering. * Fixed love.graphics.read adding bogus characters at the end of string. * Fixed epic swigfusion bug. * Fixed love.graphics.getFont so it returns nil if no font is present. * Fixed bug where love.graphics.getBlendMode() always returns blend_normal. * Fixed bug which caused error screen to be scissored (when enabled). * Fixed Body:setAngle to accept degrees like everything else. * Cleaned up love::File and love_physfs. * Cleaned up love::Reference so it stores its reference in _G. LOVE 0.4.0 [Taco Beam] ---------------------- Released: 2008-08-29 * Added love.physics. (YES!) * Added love.audio.setMode(). * Added love.audio.setChannels(). * Added love.graphics.polygon(). * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area. * Fixed missing constants related to image optimization. * Fixed memory leak related to love::File (thanks amnesiasoft!). LOVE 0.3.2 [Lemony Fresh] ------------------------- Released: 2008-07-04 * Added love.graphics.rectangle() * Added love.graphics.setLineWidth() * Added love.graphics.setLineStyle() * Added love.graphics.getLineWidth() * Added love.graphics.getLineStyle() * Added love.mouse.getPosition() * Added love.audio_loop * Added love.timer.getTime() * Changed love.graphics.quad() to accept CCW and CW ordering. * Fixed default color mode bug. * Fixed line width being applied unnecessarily. * Fixed line width bug related to fullscreen toggle. * Fixed music not looping. LOVE 0.3.1 [Space Meat] ----------------------- Released: 2008-06-21 * Fixed segfault related to graphics. * Fixed wait-forever bug related to audio. * Fixed error reporting not working across modules. * Fixed bug where games with a trailing "/" would not start. * Fixed bug which caused love.timer.sleep to delay for (way) too long. LOVE 0.3.0 [Mutant Vermin] -------------------------- Released: 2008-06-17 * Added ParticleSystem. * Added visual error reporting. * Added love.system for game control needs. * Added input grabbing. * Added functions in love.graphics for display management. * Added love.graphics.point(). * Added functions in love.graphics for getting current color, font, etc. * Added love.filesystem.enumerate() for getting folder contents. * Added functions for setting the window caption. * Added version checking. An error occurs if the game is incompatible. * Fixed print() :) * Removed all keyboard shortcuts. * Save folders are now created only if required. * On Windows, the new save location is %APPDATA%\LOVE\game LOVE 0.2.1 [Impending Doom] --------------------------- Released: 2008-03-29 * Added many functions in love.filesystem. * Added a dedicated save-folder for each game. * Added timer.sleep. * Added line heights to font objects. * Added love.graphics.getWidth/getHeight. * Added scaling and rotation for text. * Added variable spacing to ImageFont. * Added support for variable line quality when drawing primitives. * Added several functions for drawing sections of images. (love.graphics.draws) * Added image optimization function and padding function. * Added love.graphics.getWidth/Height. * Split devices up into actual SWIG-modules. This means that: - Functions are used like this: love.graphics.draw, not love.graphics:draw - love.objects is no more. Objects are created by an appropriate device. * How you draw primitives has been altered. * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align) * Changed getFps to getFPS. * Escape is no more ... enter: Alt+F4. * love.filesystem.include has been renamed to love.filesystem.require. * ImageFonts now consider the spacing as well as the glyph size. * Fixed a massive ImageFont bug which resulted in float-positioning failure. * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font. * Updated DevIL to version 1.6.8-rc2 (Windows) * Updated FreeType to freetype-2.3.5-1 (Windows) * Updated Lua to 5.1.3 (Windows) * Updated SDL to 1.2.13 (Windows) * Removed boost::filesystem. LOVE 0.2.0 [Mini-Moose] ----------------------- Released: 2008-02-06 * Added ImageFont * Added Animation * Added text formatting functions * Added setCenter for Image and Animation. * Added methods for rendering of scaled/rotated sprites. * Added the drawing of basic shapes. * Added default font and embedded resources. * Added Ctrl+R for reload. * Added blending and color modes. * Fixed memory usage of Graphics. * Fixed a bug where the set text color would change the color of any images rendered. * Fixed CWD bug. * Fixed titlebar. Game title is now displayed. LOVE 0.1.1 [Santa-Power] ------------------------ Initial release! Released: 2008-01-13 * Image loading and rendering. * Sound loading and playing. * Font loading and rendering. * Lua-scriptable games. * Config files. * Stuff is loadable from archive files. * Keyboard, mouse, display, timer, etc. (Basic devices).